I'm Kyle Dickson and Two22 is my design agency.

For 16 years I've helped companies figure out what they're building and why it matters, then helped them make it real. My work spans UX research and strategy, design systems, product definition, and hands-on execution that ships.

I've worked across sectors: sports, government, customer experience, enterprise software, and early-stage startups. Companies like Shopify, Verisk, Hudl, and NICE are in the mix, but so are first-time founders building something from scratch.

I work with clients on focused projects or step in as the design leader who helps get things moving and keeps them that way. Either way, the work is hands-on, built around what you actually need, and you get my full attention. Good design isn't a deliverable. It's a way of working. I'd love to show you what that looks like.

Startups to Enterprise
AI Integration
Design leadership
Product Workshops
Websites
UX Strategy
mobile applications
Product design
Social Media Campaigns
print media
Product strategy
Startups to Enterprise
AI Integration
Design leadership
Product Workshops
Product Workshops
Websites
UX Strategy
mobile applications
Product design
Social Media Campaigns
print media
Product strategy
Startups to Enterprise
AI Integration
Design leadership
Product Workshops
Websites
UX Strategy
mobile applications
Product design
Social Media Campaigns
print media
Product strategy
Startups to Enterprise
AI Integration
Design leadership
Product Workshops
Product Workshops
Websites
UX Strategy
mobile applications
Product design
Social Media Campaigns
print media
Product strategy
SERVICES

Where Strategy Meets Execution.

I don't just advise... I partner, build, ship, and lead. Every engagement is grounded in real-world constraints and driven by measurable outcomes.

TEAM BUILDING & LEADERSHIP

No design team yet? I've built them from zero. Have one but need a senior hand to shape the culture and craft? I do that too.

RESEARCH & STRATEGY

I find out what your users actually need and build a roadmap around it. Not hunches, not best practices borrowed from someone else's product.

SITES & DIGITAL PRODUCTS

I design and build things that go live. Marketing sites, product interfaces, internal tools. If it lives in a browser or on a phone, I can help get it there.

Philosophy

Good Design Isn't a Service.
It's a Competitive advantage  

Most companies hire designers late, rush the process, and wonder why the product feels disjointed. UX leadership belongs at the strategy table from day one.

16+ years of pattern recognition across startups, scale-ups, and enterprise — practical enough to ship, rigorous enough to scale.

01

Learn the landscape First

I understand the business and the people it serves before touching a tool. Strategy built on assumptions falls apart the moment it meets real users.

stakeholder interviews
customer research
competitive analysis
Jobs to be done
02

Constraints are the brief

Budget, team size, tech stack timeline. These aren't obstacles to work around, they're the actual design problem. I design inside reality, not around it.

Heuristic analysis
Journey Mapping
opportunity sizing
road mapping
identifying friction
03

SYSTEMS THINKING BY DEFAULT

Every screen is part of something larger. I take into account edge cases, the variety of states and everything after the happy path, because that's where products actually break.

Edge cases
states
error handling
component architecture
design at scale
04

OUTCOMES, NOT OUTPUTS

Deliverables are evidence of thinking, not the finish line. I measure success in adoption, retention and revenue.

Prototyping
cross functional collaboration
documentation
Concept Validation
Let's Work Together

Ready to
Build Something
Real?